# ignore git config as it will be differ across clients #.gitconfig # unity generated folders library/ temp/ obj/ build/ builds/ logs/ bin/ Library/ Temp/ Obj/ Build/ Builds/ Logs/ Bin/ # erroneous meta files library.meta temp.meta obj.meta build.meta builds.meta logs.meta bin.meta Library.meta Temp.meta Obj.meta Build.meta Builds.meta Logs.meta Bin.meta # Never ignore Asset meta data ![Aa]ssets/**/*.meta # Ignore Jetbrains Plugin Assets/Plugins/Editor/JetBrains.meta Assets/Plugins/Editor/JetBrains/* JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta assets/Plugins/Editor/JetBrains.meta assets/Plugins/Editor/JetBrains/* # comment these out if you wish to commit the asset store tools plugins assets/AssetStoreTools* Assets/AssetStoreTools* AssetStoreTools.meta # Visual Studio cache directory .vs/ # Rider **/.idea/** .idea/** #maya intermediate files **/incrementalSave/ # wwise intermediate files **/.cache/ *.akd # fmod autogen files fmod.log fmod_editor.log **/FMODStudioCache.asset **/FMODStudioCache.asset.meta **/FMODStudioSettings.asset **/FMODStudioSettings.asset.meta **/.cache/* **/.restore/* **/.user/* # Gradle cache directory .gradle/ # Autogenerated VS MD Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db *Resharper* *ReSharper* *.orig *.orig.* # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.apk.meta *.unitypackage *.unitypackage.meta # Crashlytics generated file crashlytics-build.properties # Audio waveform preview files *.reapeaks *.reapeaks.meta *.pk *.pk.meta *.pkf *.pkf.meta *.asd *.asd.meta # OS generated .DS_Store .DS_Store? ._* .Spotlight-V100 .Trashes #Icon? Thumbs.db Desktop.ini ehthumbs.db Local/* #Big Stuff *.blend1 *.blend1.meta